Please contact the moderators of this subreddit if you have any questions or concerns. As a default you can often use 70 DPI assets for Foundry VTT, but you might consider higher resolution or 300 DPI versions if you intend to scale them up. GitHub - Moerill/token-mold Press question mark to learn the rest of the keyboard shortcuts. Give it a read for some interesting statistics, previews of upcoming work, and a recap of things you might have missed from the past few months. When I change it the grid size to 70 pixels, the tokens all scale up as well, and are suddenly overlapping eachother very badly. While Foundry does not restrict the file size a Scene can use, but it is important to keep in mind that a scene must be distributed to all connected players and, potentially, the GM as well. Right-click your battle map file (on your computer, not in Foundry VTT) and select Properties. The Token displays the Actor's position, appearance, rotation, vision configuration, status effects, and more. By default, a token which has Vision Enabled can only see based on existing light sources and will not be able to detect the presence of any other tokens which are not already illuminated in some way. If a User has a single Token controlled, their vision will be only what is visible to that one Token, and any other tokens will have their vision hidden. You may also set it to use a limited set of images from a folder using the format folder/desc* where desc is a leading part of the image file name. This article specifically focuses on optimizing assets and the best practices for handling audio files. Tom and I talk through his story as one of the most popular map. Ex: storage/tokens/goblin/red* will choose between any image that starts with 'red' in the goblin folder. This permission is disabled by default, allowing only trusted players and higher to configure token settings. Here's a macro to do it if you don't want to install and configure a module for a relatively simple change. However in my case i needed to only change the size and not the img and did that and now i can switch between the 2 sizes. Settings This is an UNOFFICIAL, authorized, Fan-operated subreddit. Foundry Virtual Tabletop Copyright 2023, Foundry Gaming, LLC. Supports copying as TXT or saving as JSON. An Add-on Module for Foundry Virtual Tabletop Author: Geekswordsman Project Source: Project URL Version 10 Last Updated 5 months, 2 weeks ago Adds options to customize the token creation workflow, as well as auras and a quick attribute checker when hovering over a token. When I change it the grid size to 70 pixels, the tokens all scale up as well, and are suddenly overlapping eachother very badly. Pretty self explanatory, these are the coordinates of the token in pixels and are updated as you move the tokens around the map. To configure a placed Token, right click on the Token to display the Token HUD and click the gear icon to open that Token's configuration sheet, or double right-click the token. Discussion about the virtual tabletop Foundry. const tokens = canvas.tokens.controlled; if (!tokens.length) return; // select sizes to toggle between: tiny, sm, med, lg, huge, grg size_a = game.dnd5e.config.tokenSizes ['med']; size_b = game.dnd5e.config.tokenSizes ['lg']; const updates = tokens.map (token => { const new_size = token.data.width === size_a ? There are two different kinds of token configuration windows. TouchVTT is a module that adds support for touch screens to Foundry in case your TV is touch sensitive (either natively, or by using an IR touch frame), so a mouse and keyboard are hardly ever necessary. We have partnered with Teemill, a company dedicated to providing high quality merchandise using organic materials and reusable energy, to bring official Foundry VTT branded merchandise - available for purchase now! This includes the actor's name, image, and more. Ex: storage/tokens/goblin/* will choose any image in the goblin/ folder. PDFoundry (pronounced Pee-Dee-Foundry/pi di fandri) is a fully featured PDF viewer for FoundryVTT!PDFoundry supports a full suite of features for viewing PDFs right in Foundry VTT.TextEditor - Foundry Virtual Tabletop Developer API TextEditor TextEditor A collection of helper functions and utility methods related to the rich text editor Constructor new TextEditor Methods (static . Once on the scene, a specific token's configuration can be changed from the default. With the right modules and some creative thinking, we can also create a space where players can access a great deal of information in fun and exciting ways. Or create a macro, which is probably far easier - even if i do not know the command from the top of my hat. The Assign Token button, only visible in the default token window, lets you set a selected tokens specific token configuration become the default. Audio programs (such as Audacity) are available freely online that allow for exporting audio in various formats, under various codecs. You can read more about them in the Ambient Sounds and Playlists articles in the knowledge base. VTT Token Frames Most of these token frames were harvested from other opensource projects. Discussion about the virtual tabletop Foundry. For Official Foundry support, join the Discord (link below). The module adds configuration options for up to two auras to the token configuration dialog, and additional auras can be added programmatically, with no limit. If you do not receive a satisfactory answer, consider visiting the Foundry official discord server and asking there. Double right click on the token, and change the token size to 2. Basic Vision - The standard, default vision mode appearance which does not alter a token's vision. I have a map with a LOT of tokens on it, and I've tried all kinds of tactics to make it work. PNG is recommended for smaller images (with or without transparency) where the file size remains more manageable. The Vision tab is broken down into three sections: The Basic Configuration tab can be used to configure facets of how a Token views the canvas and its surroundings. As a guideline, Foundry loosely recommends trying to keep video map file sizes in the vicinity of 50mb or less, to allow for adequate distribution. When the mysterious Gauntlight, an eerie landlocked lighthouse, glows with baleful light, the people of Otari know something terrible is beginning. You should rarely need to use this tab, as all of these settings are generally used dynamically on the map or the Token HUD. For example, tokens which are drawn to face South-East or South-West as this will look unintuitive when those tokens are combined with rotation in Foundry VTT. Reddit and its partners use cookies and similar technologies to provide you with a better experience. There are mods as outlined in others posts. Foundry allows zoom up to 3x, so a token which has a resolution of 3 times the grid size of the battle-map will still demonstrate visible quality. For Official Foundry support, join the Discord (link below). As a self-hosted application, you have full control over your game experience and own your own data. You can use the syntax `ATL.X` as the attribute key for the active effect. Foundry Virtual Tabletop is the best way to play Dungeons & Dragons online, as well as any other tabletop RPG. Discussion about the virtual tabletop Foundry. A possible workaround, or issue, regarding the inability to manually change the token's rotation, lies with the default's configuration ability to "Assign" a token. Foundry Virtual Tabletop is system agnostic, providing a core framework of features which can be used to play hundreds of different games. Each Token can have have multiple Detection Modes like Basic Sight, Feel Tremor, See Invisibility and more. Changing Token Size in Combat. : r/FoundryVTT Choice of audio format is also an important consideration since compression style can affect the quality of the audio in major or minor ways. Allows the token to see all other tokens regardless of available light. A Detection Mode can be added by pressing the + in the top-right of the tab. A number higher than 1 results in a bigger image while a number below 1 makes it appear smaller. Increase Token name font size? Basic Sight - Used to override the default basic sight settings. The units are not taken into account, so if vision is set to 60 and your world map is set to squares of 1 mile, your token would have 60 miles of vision. The Token Action Hud provides quick access to the following options: To interact with Tokens programmatically, consider using the following API concepts: Additionally, the wildcard system for token images utilizes the minimatch library. To use the website you must agree to our Privacy Policy and Terms of Service. The Token Controls panel is the default tool which is opened when loading into a scene. This is also where any file uploaded using the Choose file to upload at the bottom will end up when uploaded. As such, if you set the scene to be 1 square = 5 ft., you wouldn't enter 12 (squares) to have 60 ft. of vision or light, but instead simply put 60. An important concept to understand when working with Tokens is the difference between a Prototype Token and a Placed Token. const sizes = [0.5, 1, 2] //Edit this to include the possible sizes to cycle through. Image hover also supports animated file types that Foundry allows. Then you can revert the transformation in the sheet. Modifies and extends existing snapping logic to better suit hex tokens of sizes larger than 1 hex. This way, Foundry wildcard token paths can easily use guard-*.png to get a guard of any of the major colors available (red, blue or green) or guard-green-*.png to get a green guard with a random weapon (a sword or spear in this case). Ask in discord or I may have time to figure it out tomorrow if you don't have an answer. Feel Tremor - allows the token to sense all other tokens at their elevation. Macro to change token size wanted : r/FoundryVTT - reddit Press question mark to learn the rest of the keyboard shortcuts. This should generally be the creature name, major variations, then minor variation. However, you really need to install mods to get the best experience. GitHub - caewok/fvtt-token-visibility: Advanced token visibility rules Using higher bitrate samples than 192kbps will not provide a noticeable change in quality to most players. I think you could use a macro to mass change the tokens back to 1:1. Both by default are 1, but changing to 2 would make them large, 3 huge, etc. Where `X` is the data path you wish to change. Each Token is specific to Scenes in which it exists. A high bitrate provides higher-quality samples, but will be a bigger file that may not stream as quickly as the file is intended to play, and a low bitrate sample will be easier to stream over an internet connection, but may sound noticeably compressed, or have an overall lower quality. Start with our new user tutorials, get help setting up a self-hosted server, learn how to optimize your content, and much more! Using PNG for very large images, such as scene backgrounds, can result in very large files that take longer for players to receive and load. Range Points lets you change that number: Token center ony (1 point) Token corners and center (5 points) Foundry default (9 points) Plus I don't want it randomly select images. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Adds options to customize the token creation workflow, as well as auras and a quick attribute checker when hovering over a token. The width and height values specified here are set to a number of grid squares (or hexes) and determine how much space the token takes on the field. It is represented with a user icon ( ) on the left-hand side of the user interface. Allows token art to extend past the border hitbox and a few other features. If you feel like your question is properly answered, please reply to any comment in this thread with the word Answered included in the text! Player's Guide to Token UI and Movement in Foundry VTT For more on audio assets, see the associated section below. This is where you can setup which resources to track for a token. Create an account to follow your favorite communities and start taking part in conversations. The resolution of Tokens created for use in Foundry is between 200px and 400px square for a medium or large sized creature. This section let's you set if a token is emitting light, like in the instance of a character carrying a torch illuminating the surroundings. Foundry supports the following formats for image files: .avif, .jpg, .jpeg, .png, .svg, .webp. Variable Bit Rate (VBR) files rendered in h264 are usually the most performant while keeping quality high. You have submitted a post without a flair. This tool functions as a ruler allowing you to measure distances between two points. Leave it unchecked for tokens you do not care to use the vision options for at all. I also set it to only update one token at a time because I didn't want to mess with checking multiple token images that might be different; don't run it with multiple selected, it will only modify one of them. For Official Foundry support, join the Discord (link below). Hex Token Size Support An Add-on Module for Foundry Virtual Tabletop Author: Kuenaimaku Project Source: Project URL Version 10 Last Updated 1 month, 1 week ago Modifies and extends existing snapping logic to better suit hex tokens of sizes larger than 1 hex. Please contact the moderators of this subreddit if you have any questions or concerns. This can also include case sensitive options such as /your/path/here/Goblin* for all images that start with the word "Goblin," it can also include a selection list, for specified options using /your/path/here/{Goblin_1,Goblin_2}.png to choose only between the Goblin_1.png or Goblin_2.png when the actor is placed into a scene. The same logic applies to the light fields. Please confirm your understanding and acceptance of these policies to proceed. Version 10 has now been released! How to make Tokens EASY in Foundry VTT DungeonMaster Josh 563 subscribers Subscribe 2.9K views 9 months ago Foundry VTT How to create tokens in Foundry VTT using Tokenizer for you DnD. This means any token data can be controlled through an Active Effect: size, lighting, vision, image etc. Since all four values are set as a radius starting from the token, if a token sees in darkness as in bright light for 30 feet, and 30 more as dim light, the Dim Vision should be set to 60 to account for the first 30 feet covered by the bright vision. You could also copy and paste it from here if you don't want to get the module. Once a Token is placed, it becomes its own independent copy of the prototype. Again, the rotation field is grayed out and can only be changed on the map, using Shift (faster), or Ctrl (slower), + mousewheel to rotate the token, or by using Shift + WASD to make the token face the correct direction directly. If you do not receive a satisfactory answer, consider visiting the Foundry official discord server and asking there. https://new.reddit.com/r/FoundryVTT/comments/rpz8qm/enlarge_reduce_spellmarco_stopped_working/, You have posted a question about FoundryVTT. Token size keeps resetting to 1 : r/FoundryVTT - reddit In this video I. Darkvision - In areas where no light source exists, the token's vision is desaturated and does not display color. Sense Invisibility - Does not depend on line of sight and will reveal tokens through walls. This article will familiarize you with the various options available to the tokens, and how to manipulate them. For this example, it will look if the selected token has the CreatureSmall.png as its image, and if so it switches it to the CreatureLarge.png image and sets the token size to 2x2 (and vice versa, to 1x1). Prototype Tokens allow you to configure a 'preset' for that Actor's tokens which will be used whenever a new token is placed. Tokens with Shared Vision: If a User has permission to control more than one token with vision, when no Token is controlled, the vision displayed will be the union of vision across all Tokens. Check out our "What's New in V10" feature overview and our release notes for everything you need to know. It will also detail the difference between a prototype and placed token, and how the token wildcard system works. Create an account to follow your favorite communities and start taking part in conversations. All rights reserved. A module built on top of the Foundry Virtual Tabletop API that allows users to hover over actor tokens and see the character art. The Token Image Path field is the most important field in this section: it is this field which defines the source image for a token. Foundry VTT: Making Battlemaps with Tom Cartos - YouTube Foundry Quick Tutorial: Use Token Wildcard to Easily Randomize Your Foundry vtt text editor - tybw.seticonoscotimangio.it Foundry Virtual Tabletop Copyright 2023, Foundry Gaming, LLC. If you have granted your players permission to modify their own token settings, the preview of changes to Vision settings may reveal more of the scene canvas than you wish. Apparently me bashing them about how awesome the game is 24/7 finally . There's a macro in the Foundry Community Macros compendium (you can install it as a module) for Enlarge/Reduce that will work well for this. Vision Modes control the appearance of of a token's vision, while Detection Modes determine the mechanics of what a token can see. As part of your purchase of Foundry Virtual Tabletop, you gain access to an incredible selection of free content packs which include game-ready battlemaps, monster tokens, epic audio, or pre-made adventures that you can jump into. Our annual "Year in Review" article shares an overview of how the product, team, and community have evolved since this time last year. You could also copy and paste it from here if you don't want to get the module. 400x400(px) has become somewhat of an industry standard for token creation. VTT Token Maker. Foundry VTT supports three key filetypes when it comes to video assets for use: .webm, .mp4, and .m4v are supported For transparent video assets, such as animated tiles or tokens, .webm will generally provide the best experience as it is high quality with a small file size. All rights reserved. If you are asking a question and receive a satisfactory answer, please reply to any comment in this thread with the word Answered included in the text! The most common things are: If providing multiple varieties of the same base token, file naming conventions should allow all tokens to begin with the same file prefix. token.document.update ( { img: 'systems/dnd5e/tokens/beast/BrownBear.webp', width : 2, height: 2, scale: 1.5 }) I've then got another two macros which turn the two Wildshapers back into their original form, using their token file paths, and turning the dimensions and scales back to 1. Tokens scaling with grid size : r/FoundryVTT - reddit size_b : size_a; return {_id: The macro was really easy to make, here it is. For Official Foundry support, join the Discord (link below). Any idea what I'm doing wrong? The next areas let you choose which attribute to track within a drop-down menu. Base Foundry calculates token (and other object) visibility by considering 9 points arranged around the token: the center point plus 8 points spaced out in a rectangular shape. To use the website you must agree to our Privacy Policy and Terms of Service. Any ideas on how I can achieve this easily on the fly? The Token Configuration sheet features a large number of options spread out across five different tabs, each tab allowing you to modify certain aspects of the token. (Appending an increasing number to tokens of a same kind on creation), Random Name Generation from 35(!) Press question mark to learn the rest of the keyboard shortcuts. Certain website features will be disabled or will not work as expected unless JavaScript is enabled. I had to reload his token which meant re-rolling initiative etc. Please contact the moderators of this subreddit if you have any questions or concerns. Foundry recommends codecs and bitrates optimized for online streaming. If a default token is set in such a way, it will remember the rotation setting for future uses, which is not an issue with the coordinates since those are the ones you drag the token to when you put them on the map. WebP uses a more complex algorithm for compression which requires more work for the client CPU. Some codecs are better at exporting particular sounds, voices, or even genres of music. I can't get this one to work, does anyone know whether the syntax has changed at all? Create an account to follow your favorite communities and start taking part in conversations. The first field in the character tab is the Nameplate field, which lets you edit the name of the token. Currently I can get a good looking map transferred over with all the tokens as a characters, but the grid itself is the incorrect size: 52 pixels instead of 70. The file size differences between mp4, m4v, and webm provide a significant gain without quality reduction. Module to change token size quickly? : r/FoundryVTT - reddit The settings here are identical to those found in the ambient lighting tools, please refer to Lighting for an in-depth explanation of the various options available. [BUG] Updating actor size does not change token size #122 - GitHub Then configure the image path to use wildcards. The same holds true for audio codecs like OGG. If you do not receive a satisfactory answer, consider visiting the Foundry official discord server and asking there. The path to the folder containing the images you wish to have the token draw from. Afterward, please come back and post the solution here for posterity! Press question mark to learn the rest of the keyboard shortcuts. You can drag your token to a new place and it will go there right away. One of my players is a Rune Knight Fighter (5e) and we are trying to find a way to easily increase / decrease the token size when he uses the 'Giant's Might' subclass feature that increases his size. The Appearance tab controls both the art a token uses to represent its actor, as well as how that art is displayed for users, such as dimensions, scale, and tint.. Wildcard tokens provide a way for GMs to manage use of a single actor representing a diverse group of characters that all have the same attributes, or which do not necessarily require a fully linked actor sheet. Using this, the players have access to the macro bar and control buttons to easily control Foundry. Is there any fix? This is where you can track the attributes of tokens that are not linked to a character sheet individually. Release 11.293 | Foundry Virtual Tabletop The prototype defines the default setup that a newly created Token starts with. It is recommended that you organize your folders by the thematic purpose for different assets: Since Foundry VTT is a web server, it adheres to file naming conventions expected for a web server, and thus the file structure and filenames of your assets should be standardized accordingly. On creation each Token will fit snuggly into the pattern of your mold. While the Tile Select tool is active, you can lock, hide, or adjust the layer order of your tiles by right-clicking them, and you can set their size and rotation by double-clicking them. Some of the most noteworthy highlights include . This does not have an incidence on the appearance of the token, but it does set how far "above" the map the token is (such as with flying creatures of ledges) and that number appears above the token if it is different from 0. Monochromatic - Regardless of light source, this token will not be able to see colors. Auras are visual only, but should work in any system and can be used as a basis to build more advanced features on top of. This tab is mainly useful for maps that do not use Global Illumination, and are thus "dark" by default. I'd like to change the map grid size without scaling the tokens, or mass-change the tokens after changing the map grid size, but I can't find any method of doing either of these things. There are a few different types of detection mode supported by default: The Advanced Options subtab provide a few options which allow you to tweak how a token's vision should appear for users of that token.